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Siddhanth Pai
Siddhanth Pai
Environment Artist for Games and Films | Virtual Production
Mumbai, India

Summary

Highly motivated Technical Artist with solid experience in Concept and Environment Art. Growing passion for creating meaningful gameplay and optimization driven blueprint systems in Unreal Engine. Expanding my skillsets towards Tool Building and Object Oriented Programing.
Currently building a Runtime Environment Validator to help artists identify resource draining issues while level building at runtime.
Strong professional experience in working with Virtual Production pipelines ensuring high quality and performant asset delivery. Deep involvement with Unreal Engine while being a part of a core-team setting up Virtual Production pipeline for a studio based in Mumbai, India.
Considerable experience in building and revitalizing Intellectual Properties (IPs) for Games and Films. Demonstrated expertise in creating innovative and
functional designs, having served as the sole concept artist for IP development at an indie gaming studio in Mumbai, India.

Skills

Unreal EngineTechnical ArtPCGEnvironment DesignConcept Art3D ModelingVirtual Production

Software proficiency

Blender
Blender
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Gaea
Gaea

Experience

  • Environment Artist at Mythik Entertainment Private Limited
    Mumbai, IN
    November 2024 - Present

    Contributing to an Al-based global entertainment company operating in stealth modeled by former leaders and entrepreneurs from

    companies including but not limited to Netflix, Marvel, Amazon Studios, and Jio

    Developing high-quality 3D environment assets for unannounced real-time projects within a Virtual Production pipeline

    Utilizing software Blender, ZBrush, and Unreal Engine for blocking, modelling, and sculpting environment assets, with a focus on modularity, reusability, and artistic consistency

    Supporting level design, camera blocking, and pre-viz workflows in Unreal Engine ensuring environments are compositionally strong and function effectively for storytelling and cinematic shots.

    Actively engaging with the studio’s Virtual Production goals, expressing a strong interest in LED volume workflows, and proactively aligning my skill set to contribute more deeply to real-time cinematic production.

  • Concept Artist at Singular Scheme
    Mumbai
    February 2022 - July 2022

    Spearheaded the creation of visually compelling and functional conceptual designs for the upcoming game “Frontier Paladin”

    Collaborated closely with the Managing Director and Art Lead to translate creative visions into multiple character and environment concepts aligning with the game's narrative and objectives.

    Demonstrated strong problem-solving abilities and a practical approach to design, ensuring seamless integration of conceptual ideas into the game, adding to the overall aesthetic and functional success of the project.

  • Environment and Character Artist. at Gamitar
    Mumbai
    March 2021 - August 2021

    Contributed to the development of an interactive learning game for HSBC employees by designing engaging environments, characters, and a seamless narrative, enhancing the overall player experience.

    Led a creative team in rebranding an existing gamification platform for an international client, designing immersive backdrops and characters that delivered a polished and captivating experience.